![]() ![]() Gives you what looks like realistic boot color, and weirdish gray gloves (oh well). This one is even MORE boring than before (can you believe it?). Same as before, except with gloves and shoes. This will give you medium/medium, so you'll still get gloss and color, but it will be very close to just using his color hex, so it's not really worth it. The best that you can get is by making the two values average to be 128, so, if anyone even cares about this, somebody can right an equation, but I'm still at the beginning of geometry, so I don't have the know-how (not to mention the warewithal) to pull it off. What this means is that you CAN have Medium Color/Medium gloss, as well as High/Low or Low/High, but you can never have High/High. Unfortunately, the way the math works, there's a 50/50 balance to the hue and gloss. They simply have a relationship with each other that controls the hue of the shirt. ![]() The RGB color values you input do not directly affect the brightness or darkness of mario's shirt. MOST NOTABLE is that the Red/Green values are responsible for the shirt gloss, and the Blue values are responsible for the overalls. The color values only affect the shirt color, not the overalls color. Super Mario 64 Codes Tails Doll X Not open for further replies. Lower inputted values will result in increased shading (00 will make extreme gloss). Greater inputted values will result in less shading (FF will make a solid color). More of them! (kinda hard to work with though)Īlright, I've been jackin around with your hex address values, and so far I found some weird stuff: ![]()
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